My first contact with fantasy role-playing games was in school. I immediately got deeply involved in them and started to buy books and materials for playing them. I started off by playing around a table, with one person acting as a storyteller, and the others playing characters in the story. They are really in the story, in that they can change the outcome of the story by their actions, which they explain to the storyteller, who in turn tells them what happens, as well as describing to them what they can see and experience in the game’s world. So, all the players interact within the story, with each other and other characters in the story who the storyteller describes. Usually, the players act the part of the “good guys”, but not always. All the players need is a piece of paper with a description of their character on it, how strong he or she is, how intelligent, how wise, how fast at running, and things like that.
A year later, I heard about the existence of similar games which are played outside, in the woods, in old castles, and in other similarly atmospheric places. No papers are used, but instead the participants play the part of their characters, wearing costumes and carrying pieces of equipment and weapons – not real ones! – that they might need. You stay in your role for a period of time, anything between a few hours and a few days, and for all of that time you act out your character. It’s like living in another age or another world.
The type of characters you can play depends on the setting and the story, but generally, within that, it’s nice to be a character with a different personality and different attributes to those you have in real life. You might be a knight, a thief, a magician, an elf, even a monster, in a typical fantasy world. Or if the scenario is a children’s story, you might play one of the characters from Alice in Wonderland. We use many themes, such as space, stories from Tolkien’s world, or various periods in history.
Last year we used as a setting a very nice castle in Wales, and the story was from the Renaissance times in Italy, so we all had to learn a bit about that period of history in order to prepare for the game. Some people played members of the military or politicians from that time, and we set up the same situation as was at a particular historical date, but, of course, the outcome was not fixed. We just played out history from that point on, but the ending, the conclusion, was completely different to how things happened in real life. I remember I played an Arabian Doctor of Medicine, with a nice historical costume which was borrowed from a theatre. Most of the game was played by talking – there wasn’t so much fighting in that game. I think there was only one fighting person, who played a warrior from Switzerland. Most people played aristocrats, Dukes or royalty, or politicians. The storyteller of that game brought a little magic into the story, to spice it up a bit, and make it more dramatic. So, we had a seance in the game – it was actually quite fashionable to have seances in those times. That game was great fun, and it was really interesting to try to make every aspect of the game as authentic as possible, including what we ate and the way we talked.