Справочник Жаркова по проектированию и программированию искусственного интеллекта. Том 3: Программирование на Visual C# искусственного интеллекта (продолжение 2) - страница 26

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«PocketJack. pj_pj. wav»);
SoundPlayer player3 = new SoundPlayer (s3);
player3.Play ();
break;
case GameMode.DealerActive:
BetMinusToolStripMenuItem1.Enabled = false;
BetPlusToolStripMenuItem. Enabled = false;
HitMeToolStripMenuItem. Enabled = false;
StayToolStripMenuItem. Text = «Distribution of cards»;
StayToolStripMenuItem. Enabled = false;
MenuToolStripMenuItem. Text = «Menu»;
MenuToolStripMenuItem. Enabled = true;
break;
case GameMode.DealerWon:
BetMinusToolStripMenuItem1.Enabled = false;
BetPlusToolStripMenuItem. Enabled = false;
HitMeToolStripMenuItem. Enabled = false;
StayToolStripMenuItem. Text = «Distribution of cards»;
StayToolStripMenuItem. Enabled = true;
MenuToolStripMenuItem. Text = «Menu»;
MenuToolStripMenuItem. Enabled = true;
//Discontent of support group with our exceeding of
//cards:
Assembly a4 = Assembly.GetExecutingAssembly ();
Stream s4 =
a4.GetManifestResourceStream (
«PocketJack. pj_busted. wav»);
SoundPlayer player4 = new SoundPlayer (s4);
player4.Play ();
break;
case GameMode.DealerBust:
BetMinusToolStripMenuItem1.Enabled = false;
BetPlusToolStripMenuItem. Enabled = false;
HitMeToolStripMenuItem. Enabled = false;
StayToolStripMenuItem. Text = «Distribution of cards»;
StayToolStripMenuItem. Enabled = true;
MenuToolStripMenuItem. Text = «Menu»;
MenuToolStripMenuItem. Enabled = true;
//An applause in our address for a prize in cards:
Assembly a5 = Assembly.GetExecutingAssembly ();
Stream s5 =
a5.GetManifestResourceStream (
«PocketJack. pj_claps. wav»);
SoundPlayer player5 = new SoundPlayer (s5);
player5.Play ();
break;
case GameMode. Push:
BetMinusToolStripMenuItem1.Enabled = false;
BetPlusToolStripMenuItem. Enabled = false;
HitMeToolStripMenuItem. Enabled = false;
StayToolStripMenuItem. Text = «Distribution of cards»;
StayToolStripMenuItem. Enabled = true;
MenuToolStripMenuItem. Text = «Menu»;
MenuToolStripMenuItem. Enabled = true;
break;
}
modeValue = value;
this.Invalidate ();
}
}
//We load the game objects:
public void init ()
{
System.Reflection.Assembly asm =
System.Reflection.Assembly.GetExecutingAssembly ();
loadingImage = new Bitmap(asm.GetManifestResourceStream (
"PocketJack.images.loading.gif»));
bankImage = new Bitmap(asm.GetManifestResourceStream (
"PocketJack.images.bank.jpg»));
mode = GameMode. LoadingDisplay;
this.Visible = true;
this.Refresh ();